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To the previous episode!
Part 15: Pixie May Cry

Only one adventure remains for now. Let's go.

It's another timed mission. There's only so much time left before the ritual completes and... something happens. Something bad. Presumably.

So of course we'll start by taking a detour to grab that chest. Treasure is always #1 priority!

The Alchemist heals 1 more HP with all healing cards. This is a freakin' amazing ability that makes Alchemist a real powerhouse.



Not that it's going to be needed right now. Coreldoes throws acid twice, then follows up with a lightning in a bottle, and the bat is no more.
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Any items that give you healing are gold for Alchemists. Anything else, they can turn into gold on their own.

Ominous muttering echoes from afar.

Ominous muttering echoes from Corel's mouth.

The imp's muttering is not ominous. He's just a moron.

Ah yes, the Flask of Pixie Tears. Probably the most powerful weapon in the Alchemist's arsenal. In addition to blocking 2 points of magic damage (useless against Flare, but it's the thought that counts), it also makes your next attack spell extra-strong.
Corel: "And it makes great tea" *sip*


A single flask of acid melts the imp into a foul-smelling pile of goo (slightly less smelly than its previous form, however), and Corel gets a straitjacket for his trouble.

Okay, scratch that. The cloak we get from the treasure chest is so much better.
Corel: "I haven't gone mad yet! Unlike everyone else in the guild."


More muttering, from both sources.



Corel: "Time to take my medicine, for once."




You might be wondering why am I showing you this fight.

The reason for that is this finishing turn.

Powered by his pixie tea(rs), Corel obliterates the skeleton. How much damage does he deal in 1 turn, exactly? Let's count.
2 from Flask of Acid + 1 from Focus + 2 from Flask of Pixie Tears + 1 from Anger + 2 from Brittle = 8 damage total. It'd be enough to one-shot the skeleton even if it was at full health.
Corel: *smirk*

As a reward, you get some jammies.

I get the feeling the lich might be a little bit absent-minded. Just a hunch.
Also hey, new enemy. We're gonna fight it soon.


Predictably, the bat drops junk. We don't actually want a Wooden Stool here, because of its Stupidity ability. Most enemies in this dungeon only have magic attacks anyway.

Shade: "I curse you to join the worst guild in the kingdom!"
Corel: "A bit too late for that."





Overall, the Shade is just a souped-up version of the Ghost, only dyed black.


And just like the Ghost, zapping it with lightning does wonders.

Hooray. More loot we don't want. Into the treasure pile you go!

While the lich slowly manages to find his ingredients, Corel steadily makes his way through the dungeon. Avoiding cursed traps, he heads straight towards the ritual chamber.


We just killed a Shade. Did this Ghost really think it had a chance?

More rubbish loot. I mean, usually the Skull Cap is awesome... But not in a dungeon full of magical enemies.

That ingredients list suddenly got really worrying.

Hey, only I'm allowed to hoard loot here!

I just realized how underequipped Corel is. Will he be really able to defeat one of those infamously vicious fire elementals?



Corel: "I'll hit you with flames so strong they even set fire on fire!"

Well. That was quick.

And we'll get this mask for no reason at all. There's nothing standing between Corel and the ritual chamber now.

As shown here. The money is there as an incentive so Corel won't wander around and die horribly, or, even worse, be late.

I get the feeling our alchemist might be a bit bitter and selfish. Just a bit.
We reached the ritual chamber! But what awaits us inside?

Now showing off is quite a bore
And certainly not becoming
But what we have next in store
Will surely have you running
Welp. I'm worried now.
To the next episode!
Part 15: Pixie May Cry

Only one adventure remains for now. Let's go.

It's another timed mission. There's only so much time left before the ritual completes and... something happens. Something bad. Presumably.

So of course we'll start by taking a detour to grab that chest. Treasure is always #1 priority!

The Alchemist heals 1 more HP with all healing cards. This is a freakin' amazing ability that makes Alchemist a real powerhouse.



Not that it's going to be needed right now. Corel
Any items that give you healing are gold for Alchemists. Anything else, they can turn into gold on their own.

Ominous muttering echoes from afar.

Ominous muttering echoes from Corel's mouth.

The imp's muttering is not ominous. He's just a moron.

Ah yes, the Flask of Pixie Tears. Probably the most powerful weapon in the Alchemist's arsenal. In addition to blocking 2 points of magic damage (useless against Flare, but it's the thought that counts), it also makes your next attack spell extra-strong.
Corel: "And it makes great tea" *sip*


A single flask of acid melts the imp into a foul-smelling pile of goo (slightly less smelly than its previous form, however), and Corel gets a straitjacket for his trouble.

Okay, scratch that. The cloak we get from the treasure chest is so much better.
Corel: "I haven't gone mad yet! Unlike everyone else in the guild."


More muttering, from both sources.



Corel: "Time to take my medicine, for once."




You might be wondering why am I showing you this fight.

The reason for that is this finishing turn.

Powered by his pixie tea(rs), Corel obliterates the skeleton. How much damage does he deal in 1 turn, exactly? Let's count.
2 from Flask of Acid + 1 from Focus + 2 from Flask of Pixie Tears + 1 from Anger + 2 from Brittle = 8 damage total. It'd be enough to one-shot the skeleton even if it was at full health.
Corel: *smirk*

As a reward, you get some jammies.

I get the feeling the lich might be a little bit absent-minded. Just a hunch.
Also hey, new enemy. We're gonna fight it soon.


Predictably, the bat drops junk. We don't actually want a Wooden Stool here, because of its Stupidity ability. Most enemies in this dungeon only have magic attacks anyway.

Shade: "I curse you to join the worst guild in the kingdom!"
Corel: "A bit too late for that."





Overall, the Shade is just a souped-up version of the Ghost, only dyed black.


And just like the Ghost, zapping it with lightning does wonders.

Hooray. More loot we don't want. Into the treasure pile you go!

While the lich slowly manages to find his ingredients, Corel steadily makes his way through the dungeon. Avoiding cursed traps, he heads straight towards the ritual chamber.


We just killed a Shade. Did this Ghost really think it had a chance?

More rubbish loot. I mean, usually the Skull Cap is awesome... But not in a dungeon full of magical enemies.

That ingredients list suddenly got really worrying.

Hey, only I'm allowed to hoard loot here!

I just realized how underequipped Corel is. Will he be really able to defeat one of those infamously vicious fire elementals?



Corel: "I'll hit you with flames so strong they even set fire on fire!"

Well. That was quick.

And we'll get this mask for no reason at all. There's nothing standing between Corel and the ritual chamber now.

As shown here. The money is there as an incentive so Corel won't wander around and die horribly, or, even worse, be late.

I get the feeling our alchemist might be a bit bitter and selfish. Just a bit.
We reached the ritual chamber! But what awaits us inside?

Now showing off is quite a bore
And certainly not becoming
But what we have next in store
Will surely have you running
Welp. I'm worried now.
To the next episode!