To the previous episode!
Part 3: Silenter Voice
Sorry for the last update cutting short. What Steam tried to tell me is that he heard a rabid teddy bear sneaking up on me. I had tohide like a coward until it went away beat it in a heroic confrontation, and that took more time than you'd expect.
In any case, back to the LP!

Because Steam is blind due to irresponsible consumption of suspicious drinks, the enemy has the Conceal trait. This means we can't see what cards it's using, and have to guess blindly!

Stage-presence still lets us dictate what ability to discard and which one the enemy will use next, though. Nifty.
Still, Steam's blindness means he gets affected by Neurotoxin, which we didn't manage to counter! Will he survive?!

The answer is yes.

The next enemy we put down for Steam to fight is a filthy Gnoll - a level 2 monster! I get the feeling our dungeoneer has mixed feelings on this one.

The gnoll has the Fury trait, which means its physical attacks hit for 1 more damage when it's on 50% HP or lower. That's pretty nasty. It means we need to kill it quick - and there's few things quicker than a Swift strike!
Okay, we're actually using it here because it gives an extra card. But still.

A new skill - the gnoll uses Head Blow, which works exactly like Neurotoxin.

...It also has Neurotoxin.

Looks like the gnoll has Irritable moves. To be fair, those are perfectly understandable to use when dealing with an annoying mime. Between the 2 damage from enhances Stage-presence and 1 from Anger, the gnoll will only have 1 HP left.

This also means its Fury trait is about to activate.
But what's this? Looks like Steam has an idea. He's making the enemy discard Strike, even though it's a weaker card than Headbutt!

Thanks to our Repel card, we can completely negate the 2+1 damage from Headbutt, while the enemy deals one last HP of damage to itself.
Steam: [Rubs hands in anticipation.]

The gnoll headbutted Steam straight to the shield, so hard a blood vessel burst in its brain and it died. I think it should've taken a chill pill before the fight.
Also, since Steam killed a level 2 enemy, now he's level 3! Yes, this is how levelling apparently works in this game - if you kill a monster of equal or higher level, you level up and get +1 HP. Hard to think of a less complex system.
Anyway, loot!



Level 2 monsters drop level 2 items, which are better than the trash we're currently using. Also what we witness now is ability stacking - if you have two items that give Armour I each, for example, then they stack and give you Armour II in total. This is how you get the highest level abilities, which are seriously awesome. Especially for one certain skill, which you'll see if the LP goes on for long enough.
Tattered Mail is a good piece of armor (it even gives +1 HP), but it has the Stupidity card; presumably the heavy metals involved in its construction give you brain damage. That's no good. The Sparkly Headband is not very useful in this situation either; getting just Fireblast won't do us much good. The Stiletto, on the other hand, gives us Slice AND stacks with the Ruffled Shirt for Interrupt, which is a great anti-magic move! Let's go with that.
...Huh? There are no monsters with magic damage in this dungeon? Well crap.

The Rat King can speak English? Everything I knew is a lie.

Steam's next opponent is a rat. Being level 3 against a level 1 monster, confidence immediately rushes to his head.

Steam's confidence was well-placed.


I forgot to show the Wooden Stool before, so here it is now. In addition to working as a shield, it also gives you Bash... and Stupidity, as you try to figure out how exactly to use it. It's sometimes worth it, regardless.
The Straightjacket is an extremely fitting item for someone who's been running a DWRP game for 4 years (and counting). It'd make Steam lose a level of Swift, though, so let's not take it. He'll have to remain unrestrained just for a while longer.

Instead of any loot, we're taking gold coins, which will serve as an incentive for Steam to fight the next enemy. Look howgreedy enthusiastic he is!



The Ratman has familiar abilities. Steam's imaginary tomfoolery wears it down...

And then, as the monster is exhausted after its rageful attack, Steam kills it with a single stab to the heart!
Once in a while, dungeoneers actually do something cool in this game.

The Shimmering Cloak is an item for mages. Right now, we don't want it. Remember that Mind Strike card, though. Eventually, it will be the beginning of something much greater...
Let's take the Sparkly Headband. It gives an extra ability for our deck and costs us nothing.

Would you look at that - more Mysterious Fountains! Maybe the next one will give us something good for a change?

Dangnabbit.

Steam doesn't look enthusiastic either, or maybe it's just me. Come on, man! The enemy is only level 2, surely you can take it on!
[A quick battle later...]


See? Just look at all this new loot. Loot we're not taking, because as good as the Glyph is, we don't want to lose Repel for it.
And yes, you wear the Cooking Pot on your head. Dungeoneers are a dignified bunch.

To make sure Steam won't go fight the Rat King with the Decay status in place, we'll distract him with some gold coins. Buffs and debuffs from fountains last only 1 fight, after all.

I don't even know what this is supposed to mean.

The gnoll was no match for a well-armed mime. Wait, aren't mimes not supposed to use props?


The Mail Coif gives +2 HP, but at the cost of whopping TWO Stupidity cards. It's a little too tight, perhaps? In any case, let's just instantly sell the Stiletto for gold - you can do that with loot you already have equipped.

After putting down some extra coins in the dungeon, it's time to fight another Rat Man.

As it turns out, the Rat Man actually has a new ability - and a pretty strong one, on top of that! Furthermore, Steam has the Decay trait, which means that if he takes 2 or more damage in a turn, he also takes 1 more! Will he manage to prevail when faced with such overwhelming odds?

Yes.

The monster only drops loot we're not interested in, so we take some gold instead again.
...You know what I think?

I think it's time to grind money for a bit.
Steam: [Operates an imaginary coffee grinder.]
Yeah, exactly like that.

While grinding, this new item dropped. Well, "new" - considering it's a club, it's one of the oldest items in human history.

I forgot to show it until now, but the Rat King has the Leader ability. This means we really don't want any enemies standing in nearby squares when we finally get to face him.

Steam really likes money.


He likes massive gems even more.

But after a while, there's no point prolonging it anymore. It's time to confront the Rat King! What dastardly special abilities will he have up his sleeve?!

Same old shit, mostly.


Steam: "A ha! Canonically, you're supposed to use Charge next - but I decided to improve the canon and will make you use Head Blow instead!"
Hey, you're a mime. You're not supposed to talk!
Steam: [Over-the-top apologetic gesture.]
That's better.

While Steam is distracted, the Rat King bonks him on the head and makes him forget how to use Stage-Presence. I don't think Steam thought this all the way through. Or maybe he decided this is the best time to start a manzai routine.

The Rat King tries to finish it with a headbutt, but luckily for him Steam has just enough HP to survive that. And in response, he cuts the Rat King to pieces.

The victory is ours!
Three cheers for your ceaseless plundering
You managed it without blundering
How you managed to pluck without getting stuck
Left me, and your enemies, wondering
I'm pretty sure I messed the lyrics on this one. I'll pretend I did it on purpose to spite the Bard.

Told you I won't miss the victory screen this time. And look at all that gold. In early game, grinding can speed up your progress at getting new stuff pretty well. Later, not so much - building costs go up pretty high, while loot drops remain the same. Most of your cash at that point comes from finishing dungeons, not gathering treasure on the way. But hey, we're still a fair distance away from that.

What's this? A new building! Let's place it and see what's inside.
Caught up in all this doom and gloom
Of all the places you're wrecked
It's nice to have a trophy room
A place to quietly reflect


Well, the Trophy Room is a bit empty for now. Let's try to fill it with more trophies quickly, shall we? Before the only one we have so far goes bad.
Also, we have enough gold to construct a new building. Let's pick the Library. Which means...
A practical student who's always prudent
Very pretentious and contentious
Another nuisance for our amusement
I give to you the Apprentice

The Apprentice communicates in walls of text and Latin, which means there's only one person fit to be one. Isn't that right? Let's poke her and see what reaction we get.

I'd say that's pretty IC.
To the next episode!
Part 3: Silenter Voice
Sorry for the last update cutting short. What Steam tried to tell me is that he heard a rabid teddy bear sneaking up on me. I had to
In any case, back to the LP!

Because Steam is blind due to irresponsible consumption of suspicious drinks, the enemy has the Conceal trait. This means we can't see what cards it's using, and have to guess blindly!

Stage-presence still lets us dictate what ability to discard and which one the enemy will use next, though. Nifty.
Still, Steam's blindness means he gets affected by Neurotoxin, which we didn't manage to counter! Will he survive?!

The answer is yes.

The next enemy we put down for Steam to fight is a filthy Gnoll - a level 2 monster! I get the feeling our dungeoneer has mixed feelings on this one.

The gnoll has the Fury trait, which means its physical attacks hit for 1 more damage when it's on 50% HP or lower. That's pretty nasty. It means we need to kill it quick - and there's few things quicker than a Swift strike!
Okay, we're actually using it here because it gives an extra card. But still.

A new skill - the gnoll uses Head Blow, which works exactly like Neurotoxin.

...It also has Neurotoxin.

Looks like the gnoll has Irritable moves. To be fair, those are perfectly understandable to use when dealing with an annoying mime. Between the 2 damage from enhances Stage-presence and 1 from Anger, the gnoll will only have 1 HP left.

This also means its Fury trait is about to activate.
But what's this? Looks like Steam has an idea. He's making the enemy discard Strike, even though it's a weaker card than Headbutt!

Thanks to our Repel card, we can completely negate the 2+1 damage from Headbutt, while the enemy deals one last HP of damage to itself.
Steam: [Rubs hands in anticipation.]

The gnoll headbutted Steam straight to the shield, so hard a blood vessel burst in its brain and it died. I think it should've taken a chill pill before the fight.
Also, since Steam killed a level 2 enemy, now he's level 3! Yes, this is how levelling apparently works in this game - if you kill a monster of equal or higher level, you level up and get +1 HP. Hard to think of a less complex system.
Anyway, loot!



Level 2 monsters drop level 2 items, which are better than the trash we're currently using. Also what we witness now is ability stacking - if you have two items that give Armour I each, for example, then they stack and give you Armour II in total. This is how you get the highest level abilities, which are seriously awesome. Especially for one certain skill, which you'll see if the LP goes on for long enough.
Tattered Mail is a good piece of armor (it even gives +1 HP), but it has the Stupidity card; presumably the heavy metals involved in its construction give you brain damage. That's no good. The Sparkly Headband is not very useful in this situation either; getting just Fireblast won't do us much good. The Stiletto, on the other hand, gives us Slice AND stacks with the Ruffled Shirt for Interrupt, which is a great anti-magic move! Let's go with that.
...Huh? There are no monsters with magic damage in this dungeon? Well crap.

The Rat King can speak English? Everything I knew is a lie.

Steam's next opponent is a rat. Being level 3 against a level 1 monster, confidence immediately rushes to his head.

Steam's confidence was well-placed.


I forgot to show the Wooden Stool before, so here it is now. In addition to working as a shield, it also gives you Bash... and Stupidity, as you try to figure out how exactly to use it. It's sometimes worth it, regardless.
The Straightjacket is an extremely fitting item for someone who's been running a DWRP game for 4 years (and counting). It'd make Steam lose a level of Swift, though, so let's not take it. He'll have to remain unrestrained just for a while longer.

Instead of any loot, we're taking gold coins, which will serve as an incentive for Steam to fight the next enemy. Look how



The Ratman has familiar abilities. Steam's imaginary tomfoolery wears it down...

And then, as the monster is exhausted after its rageful attack, Steam kills it with a single stab to the heart!
Once in a while, dungeoneers actually do something cool in this game.

The Shimmering Cloak is an item for mages. Right now, we don't want it. Remember that Mind Strike card, though. Eventually, it will be the beginning of something much greater...
Let's take the Sparkly Headband. It gives an extra ability for our deck and costs us nothing.

Would you look at that - more Mysterious Fountains! Maybe the next one will give us something good for a change?

Dangnabbit.

Steam doesn't look enthusiastic either, or maybe it's just me. Come on, man! The enemy is only level 2, surely you can take it on!
[A quick battle later...]


See? Just look at all this new loot. Loot we're not taking, because as good as the Glyph is, we don't want to lose Repel for it.
And yes, you wear the Cooking Pot on your head. Dungeoneers are a dignified bunch.

To make sure Steam won't go fight the Rat King with the Decay status in place, we'll distract him with some gold coins. Buffs and debuffs from fountains last only 1 fight, after all.

I don't even know what this is supposed to mean.

The gnoll was no match for a well-armed mime. Wait, aren't mimes not supposed to use props?


The Mail Coif gives +2 HP, but at the cost of whopping TWO Stupidity cards. It's a little too tight, perhaps? In any case, let's just instantly sell the Stiletto for gold - you can do that with loot you already have equipped.

After putting down some extra coins in the dungeon, it's time to fight another Rat Man.

As it turns out, the Rat Man actually has a new ability - and a pretty strong one, on top of that! Furthermore, Steam has the Decay trait, which means that if he takes 2 or more damage in a turn, he also takes 1 more! Will he manage to prevail when faced with such overwhelming odds?

Yes.

The monster only drops loot we're not interested in, so we take some gold instead again.
...You know what I think?

I think it's time to grind money for a bit.
Steam: [Operates an imaginary coffee grinder.]
Yeah, exactly like that.

While grinding, this new item dropped. Well, "new" - considering it's a club, it's one of the oldest items in human history.

I forgot to show it until now, but the Rat King has the Leader ability. This means we really don't want any enemies standing in nearby squares when we finally get to face him.

Steam really likes money.


He likes massive gems even more.

But after a while, there's no point prolonging it anymore. It's time to confront the Rat King! What dastardly special abilities will he have up his sleeve?!

Same old shit, mostly.


Steam: "A ha! Canonically, you're supposed to use Charge next - but I decided to improve the canon and will make you use Head Blow instead!"
Hey, you're a mime. You're not supposed to talk!
Steam: [Over-the-top apologetic gesture.]
That's better.

While Steam is distracted, the Rat King bonks him on the head and makes him forget how to use Stage-Presence. I don't think Steam thought this all the way through. Or maybe he decided this is the best time to start a manzai routine.

The Rat King tries to finish it with a headbutt, but luckily for him Steam has just enough HP to survive that. And in response, he cuts the Rat King to pieces.

The victory is ours!
Three cheers for your ceaseless plundering
You managed it without blundering
How you managed to pluck without getting stuck
Left me, and your enemies, wondering

Told you I won't miss the victory screen this time. And look at all that gold. In early game, grinding can speed up your progress at getting new stuff pretty well. Later, not so much - building costs go up pretty high, while loot drops remain the same. Most of your cash at that point comes from finishing dungeons, not gathering treasure on the way. But hey, we're still a fair distance away from that.

What's this? A new building! Let's place it and see what's inside.
Caught up in all this doom and gloom
Of all the places you're wrecked
It's nice to have a trophy room
A place to quietly reflect


Well, the Trophy Room is a bit empty for now. Let's try to fill it with more trophies quickly, shall we? Before the only one we have so far goes bad.
Also, we have enough gold to construct a new building. Let's pick the Library. Which means...
A practical student who's always prudent
Very pretentious and contentious
Another nuisance for our amusement
I give to you the Apprentice

The Apprentice communicates in walls of text and Latin, which means there's only one person fit to be one. Isn't that right? Let's poke her and see what reaction we get.

I'd say that's pretty IC.
To the next episode!
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Date: 2015-08-27 08:34 pm (UTC)no subject
Date: 2015-08-27 08:38 pm (UTC)