saikyocivrobo: (chibi Prometheus)
saikyocivrobo ([personal profile] saikyocivrobo) wrote2015-09-23 02:12 am

Let's Play Guild of Dungeoneering - episode 23

To the previous episode!

Part 23: Too Many Croaks


I might've been too busy with Undertale to write another update recently. YOU CAN PROVE NOTHING!

...Seriously though, it's such a good game. Go give it a try.



We start by looking at the sad reminder of our own mortality. One day, we'll all join this graveyard.
By we, I mean you, the dungeoneers. I'm not going to enter any dungeon! I'll lead a long and healthy life, not to mention rich.



Here's our next mission; defeating an ogre, early in the morning. You can do it Steam!


You missed an exciting screencap of the ogre yawning as he wakes up. Sorry.


A bag of gold is not a very exciting first opponent.


Now, Frenzied Goblin, that's more like it!
Steam: "I already said that."
Shhh.


Being Aggressive, the goblin not just wanders around the map, but intentionally goes in the dungeoneer's direction!
Not that it matters in an actual fight, but good to know for the future.


But enough about that. Let's defend against the goblin's attack - and by "defend", I mean "respond with overwhelming offense".


Luckily Steam's next card is Withstand. Otherwise the fight would end here and now.



Goblin: "You're invincible! Hax!"


Here, grandpa. Have a walking srick.


Well, the harpy is a bird. That's close enough, right?


And we start with Withstand on our hand. Good. With how strong the enemy's attack is, I get the feeling we're gonna need that.


Yup. Definitely gonna need that.



Okay, here it comes. Activate your super mode, Steam!


Harpy: "You're invincible! Hax!"



Oh hey, loot's doing that thing again when the chest drops a much better item of the same kind as the monster guarding it did.



More sleepy grumbling from the ogre while we go fight another new enemy. That's three already, in this adventure!



It's a rat. A rat that hits like a truck.



But, luckily, so does Steam.



Steam: "I didn't even need to Withstand this time! Maybe I don't even need that card?"

Are you sure? Test your abilities against that harpy over there first.



And smash he did. We're not gonna say no to that Brace card. Though Stupidity is a different matter.


Not just more to carry; also more new enemies to kill!


It's a souped-up gnoll.




Its soup wasn't strong enough.



Glyph is not very good with our current gear, but it's better than nothing.


Wait, what is the ogre doing? I am not familiar with this strange action.


If we want to reach the ogre on time, we really have to put a dungeon tile in the missing upper left corner there. But first things first; let's beat up this gargoyle and get the wonderful treasure it's guarding.


Ow, that hits hard.


Ow, that hits even harder.


This one's not so bad, though. Maybe it ran out of overpowered attacks?


It didn't. Steam, use Withstand now! You have 2 turns to kill the enemy!


That wasn't enough...


Okay, we can defend against this with Brace. Hopefully we'll get a good defensive card next turn that'll let us get some advantage.


Well, good news is, Holy Seal is the card I wanted for Steam. Bad news is, Mind Blast is NOT the card I wanted for the gargoyle.


Steam: "Not again!"


Which animal would be a dungeoneer?
A fearsom-


Bah, enough with your songs, bard. I don't wanna hear them right now.

Wait, was that a new one? No! come back!


He didn't want to repeat it. Drat. At least we got a new barbarian.
Jonny: "Why am I old? I'm younger than you."
The twist is that I'm actually really ancient.


Okay, enough barbarians for now. Let's send in someone who never failed us before.
Corel: "Are you sure about this? I don't feel very well."
Come on, you'll be fine.


Corel starts his excursion by fighting a billionth new enemy in this update.


Neurotoxin? How quaint. Reminds me of the times when we fought Nasty Rats and stuff.


...This doesn't, though. This guy must lift.



Corel: "Care for a cup of burning acid?"


Corel: "Care for even more acid?"



He didn't like the taste.


Let's fight a goblin next, shall we.


Head Blow, how quaint.
Seriously though, those "discard a card" abilities get annoying when you don't have many ways to defend against them.




That Thrash hits pretty hard. Let's defend against it with a Holy Seal.


...That was a mistake. Should've used it to block this card instead.


And now we're done to 2 cards. And the goblin uses Thrash again. Great.



Corel's pushed to the defense...

Corel: "I know how to fix this situation. I only need a flask of-..."
What's the matter?

Corel: "I only have acid left."



Not another one.
Corel: "Told you I'm not feeling well."


Ishikar: "I heard you need a new alchemist. Allow me to make my introduction. My personal backstory started when-"
Sorry, can this wait for later? This update is already really long as it is.
Ishikar: "If you insist."


Third time's a charm. Go get'em Cole!


Well, that's a promising start.


Sounds like Cole, alright.



Predictably, the bat was no challenge.


Okay. That is kinda disturbing.


Stuffing of sapient being aside, how will Cole fare when both combatants are on fire?


...That was suprisingly fast.



Cole: "Looks like you couldn't stand the heat!"
Shut up. Only I'm allowed to make puns here!
Cole: "What about Fri?"
Especially not him.


A harpy is next.


This is a situation where the Ranged ability really comes in handy. If not for it, Cole would be in big trouble!
But he isn't. Yet.



Here, have a throwing sword and some weeds.


Cole: "Get it? Because I have a sword?"
Yes, yes. Just go kill that thing.



Thing was killed. An actual ranged weapon was obtained.




The next rat didn't drop anything good. The monsters are running out of decent loot at the same rate as I'm running out of amusing things to say.


This gargoyle fell Steam last time. How will Cole do against it?




Mostly, he shoots it a lot. It's good to have a character with actual defense abilities for once!




Both sides bleed each other viciously...


And they're both reduced to 1 HP. What will happen now?!


Well, we're the ones with all the Quick cards. So yeah.



Some decent equipment.


Ha ha, you thought it's the end of new enemies for this dungeon? Nope. It's time for WOOOOORMS!




The worm is dumb as a rock.



Then it remembers it actually has some really strong attacks, and uses them!


But that wasn't enough. Truly an amazing victory.


Okay. This. This is good.



Another worm fares no better than the previous one.


Oh hey, an actual off-hand item. Right on time to beat the ogre.


Okay, let's fight this Owlbear first. Just one.



...Pity it had junk loot, though.



And now, it's time to beat the ogre - while he's still not fully awake!


The ogre tries to revitalize himself by pumping some irons. Corel steals some of that vitality with insidious magic.


This sudden turn of events confuses the easily-confused simpleton!


I forgot to show what Sleepy does. So here you go. Exciting, I know.


Enough reading that text. Hide, Cole, hide!


...And hide some more, for good measure!


Now! Counter while the enemy is wondering where you went!


And then use the best Growth ability!
...Which isn't that awesome, for a capstone. But it's pretty decent.


Looks like this is it. Let's end this incredibly long update with a well-aimed fire arrow.


Ogre: "ME GONE TOO FAR!"


Mmm, lots of monies. Let's count every single coin to make sure the game is not trying to trick us.


...Okay, fine. Let's return to the actual game and.



We have enough cash to add a special tool to a workshop. Let's go with Fine Awl, because all the items it unlocks are awesome. By which I mean all of them have Arcane 2 (in addition to other abilities). We all know how good Arcane is, don't we?

Also, we got a new trophy. Let's look at it.


Okay, that's just mean.

To the next episode!